Track 02: Whiteboxing
Hello rockers! I am developing the game mechanics of The Secret to a Successful House Show in Unity. It is definitely a new experience. I am familiar with the UI in the ways it relates to 3D programs. My plan these next couple of weeks is to develop the game play to be more interesting overall. I think that will come as I learn Unity's way of thinking more as well.
With great thanks and help of my professor, here is what I have done so far.
The environments showcased in the game are 3D models I did over the weekend. They are purely to help me see the layout and perspective the game is set in. I will use the renders as a base for the final art to be placed in over time.
Here are some sketches of props that will be around the house, including a color sample of what a final prop may look like.
I can't wait to add more of my sketches/ concept art into the game build and watch it evolve over time into the final product.
The Secret to a Successful House Show
(this blog is an archive of a project that is inactive)
Status | In development |
Author | frozenflights |
Genre | Adventure |
Tags | 2D, fungus, Point & Click, Singleplayer, Unity |
More posts
- Track 03: ALPHAMar 02, 2020
- Track 01: Let's Get this Show on the RoadFeb 18, 2020
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